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Fps for mac
Fps for mac




fps for mac fps for mac

We also ran three graphics simulations: the cutting-edge 3DMark (specifically the Wild Life graphics simulation, recently released and compatible with macOS and Windows) and GFXBench Pro, as well as the older Unigine Valley test. (Testing at each laptop's native resolution would have rendered the scores non-comparable.) All games were run at a full-HD-equivalent resolution (1,920 by 1,200 pixels) because the two new MacBook Pros have differing native display resolutions. The last game has far lesser demands on a computer’s graphics power than the rest of the lot, so we used its built-in benchmark for simulating how long it takes the AI to complete a turn, for a different perspective on game performance. We also tested out a Total War game ( Total War: Warhammer II), the Hitman reboot from 2016, and Sid Meier’s Civilization VI. Among the most graphics-intensive Mac titles in our benchmark suite are the Tomb Raider series, from which we ran the built-in benchmarks in Rise of the Tomb Raider and Shadow of the Tomb Raider. Many of the AAA titles compatible with Macs come from British developer Feral Interactive, which partners with studios to bring their creations to platforms other than Windows. So we ran a handful of graphics-intensive games (and a few less-demanding titles) released in the past few years on both the M1 Pro-equipped 14-inch MacBook Pro and the M1 Max-equipped 16-inch MacBook Pro to see what they are capable of. This chicken-and-egg situation means that even if the GPU portions of the M1 Pro and M1 Max are theoretically as capable as (or better than) the AMD Radeon or integrated Intel silicon they replace in past MacBooks, you still don't have an extensive game selection to take advantage of. And most game developers have overlooked macOS as a serious gaming platform, focusing instead on consoles and Windows. Apple makes it clear that its flagship MacBook Pro laptops are optimized for heavy-duty content creation, not gaming. I really hope they work toward that.It’s a fraught question. That said allowing more than one processor core to be used for GW2 would have a major performance impact as well and would help some with the graphics. Done with Metal - a new mac should outperform windows running GW2. As much as I would love to see it happen - I don't think they're going to do it. The only way to get performance that would be equal or better than running windows on your mac via bootcamp would be to have an OSX Native Gw2 APP coded to use Metal for the graphics API - such a change would however require a big rework of GW2. Even the newest macs like mine only use openGL 4.1 - which is vintage 2010, Direct X is not supportted because microsoft has a monoploy on that. While the change of your config file helped with the 32 bit client, now there isn't that option, there isn't anything else to improve our performance. Said:While the load times are ok, even with the lowest settings, i have average 12 FPS.






Fps for mac